Anauroch Dawn Pass Trail

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The portion of the Dawn Pass Trail that leads east into Anauroch, between Weathercote Wood and the Lonely Moor, angling south toward Vuerthyl.


Sources

Maps

Disclaimer

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Fork

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The intersection of the Adbar Road with the Fork Road.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Howser’s Trail

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A road in the Giantspire Mountains, connecting Howser’s Mine with Cutrock.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Eastway

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A road between the towns of Easthaven and Bryn Shander in Icewind Dale.


Sources

Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Traders Way

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A trade road.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Nobles’ Road

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A road in Ulgarth, connecting the cities of Orvyltar and Dralpur.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Barbarians’ Road

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A road in Ulgarth, connecting the cities of Kellesar and Dralpur.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Road to the Dawn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a road leading from Skuld to Zindalankh.

The Xaeyruudh Campaign

The Dawn is a reference to the genesis of the God-Kings of Mulhorand and Unther. The road is the path trod by the God-Kings and their followers, circa -2500 DR, as they left the burning wasteland of Raurin and tamed the hinterlands that became Mulhorand and Unther.

The civilized part of the road (the part that wasn’t turning to sand or being prowled by fearsome warped beasts) later became the basis of a trade road between Mulhorand and the then-revitalized eastern city of Zindalankh.

Today, the road is well-marked, guarded, and maintained between Skuld and Maerlar. At that point the trade road (commonly referred to as the Road to the Dawn) continues east to Zindalankh through the increasingly desolate southern reaches of Murghôm while the original (and now forgotten by most) road turns south and quickly becomes lost under the silt of the Plains of Purple Dust.

With divine guidance and plenty of protection, various hierarchs and adventurers over Mulhorand’s history have retraced the ancient path as far as the kingdom of Raurin’s historic northern border. Once into the wasteland, however… perhaps only the manifestations themselves could find the path back to their origin.

Source

  • Old Empires [FR10/9274] map
  • Xaeyruudh — the specifics were written for this campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lowroad

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A trade road carved by the arcanists of Netheril, connecting the underdark beneath their realm (now called the Buried Realms) with Ascore and Felbarr.

Source

  • Drizzt Do’Urden’s Guide to the Underdark [11509] page 67

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Great South Road

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The main north-south trade road in Mulhorand, leading from Pyarados in Thay to Turelve in Durpar.

The road crosses the River of the Dawn, the Rauthenflow, the River of Shadows, and the River of Spears, and passes through the towns of Rauthil, Maerlar, Jhalhoran, Surbroar, Ulzel, and Beland.

Sometimes called the Great Southern Road.


Source


Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.