At a Glance
The tax stations are found along the High Road and the Eastern Way, in Thay.
Source
- Dreams of the Red Wizards [FR6/9235] page 19
The tax stations are found along the High Road and the Eastern Way, in Thay.
This information is intended for use with the Dungeons & Dragons role-playing game.
The Eastern Way runs from Nethjet through Amruthar and Tyraturos (where it intersects the High Road) to Pyarados, in Thay.
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This information is intended for use with the Dungeons & Dragons role-playing game.
The High Road runs from Eltabbar through Tyraturos to Bezantur, in Thay.
It shares its name with other roads.
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This information is intended for use with the Dungeons & Dragons role-playing game.
According to common thought, the Trade Road is the trade road of the Sword Coast, from Waterdeep in the north to Calimport in the south. Not to be confused with the Trader’s Road which begins at Iriaebor and goes east toward Westgate.
In fact, the Trade Way runs from Daggerford to Scornubel.
Trade along the Sword Coast is achieved by a system of roads and trails; the Trade Way is just one of these. Various cart paths and foot trails link points on the Trade Way (Dragonspear Castle, Boareskyr Bridge, and Triel) with Baldur’s Gate, from whence the Coast Way leads south into Amn before becoming widely known as the Trade Way again and eventually ending up in Calimport. North of Daggerford, the “Trade Way” is the High Road, which runs through Waterdeep, after which the High Road continues along the coast to Luskan and the Long Road splits off to the east and goes to Mirabar.
The Trade Way passes through a number of communities.
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This information is intended for use with the Dungeons & Dragons role-playing game.
The High Road runs from Luskan south through Waterdeep to Daggerford, where it meets the Trade Way.
It shares its name with other roads.
In Waterdeep, it’s a paved (main) street bordering on multiple wards.
Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.