This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
The Faerunian Pantheon is a loose collection of powers, unlike the tighter-knit racial pantheons. Some of them have very large followings, others very small, but they’re united by their interest in the deeds and devotion of the humans of Faerûn… except in the Old Empires, where the Mulhorandi and Untheric pantheons reign. Other races — including dwarves, elves, gnomes, hin, drow, giants, goblins, and orcs — each have their own pantheons.
The Xaeyruudh Campaign
The Xaeyruudh campaign begins in 1365 DR. A few key changes affect the pantheon in this campaign.
- The pantheon is returned to its roots in Down-to-Earth Divinity, an article written by Ed Greenwood and published in Dragon 54. The biggest change this point introduces is a few new beast cults that 3e players won’t be familiar with, such as Besparr, Hlyyaak, Lolth, and Sneel.
- Mystra is the same entity in all times, though her face and apparent attitudes occasionally shift in response to events both on Faerûn and among the gods. One dramatic shift occurred with the fall of Netheril, bringing about the revision of rules governing mortal access to the Weave.
- The Time of Troubles didn’t happen. Thus, Cyric and Kelemvor are not deities, and Bane, Bhaal, Leira, Ibrandul, Mask, and Myrkul are still active at their pre-ToT power levels.
- A few events associated with the ToT will occur, even though the bigger event does not. Ramman cedes his power to Anhur. Gilgeam is slain by Tiamat. Red Knight was supposedly elevated at the end of the ToT, but I like her, so I’ve declared that she ascended for some other reason.
- Alignments have been changed for Akadi, Grumbar, Istishia, Kossuth, Mask, and Mystra. Some of these changes may affect Domain availability. Some suggested domains have been added to Bhaal, Earthmother, Entropy, Ibrandul, Iyachtu Xvim, Leira, Moander, Myrkul, and Tchazzar. Some of these powers still need more domains.
Adventurers’ Powers
These powers are the most supportive of adventurers, and therefore the most appropriate choices for patron powers. That doesn’t mean they’re the only choices… just the most obvious ones. These churches are also the most friendly to adventurers who come seeking protection, healing, or paying work.
| Name | Align | Portfolio | Domains |
| Azuth | LN | Spellcasters | Illusion, Knowledge, Law, Magic, Spell |
| Lathander | NG | Dawn, spring, birth, youth, vitality, athletics | Good, Nobility, Protection, Renewal, Strength, Sun |
| Mask | CN | Thieves, thievery, shadows | Chaos, Darkness, Luck, Trickery |
| Red Knight | LN | Strategy, planning, tactics | Law, Nobility, Planning, War |
| Shaundakul | CN | Travel, exploration, caravans, portals | Air, Chaos, Portal, Protection, Trade, Travel |
| Torm | LG | Duty, loyalty, obedience | Good, Healing, Law, Protection, Strength |
| Tymora | CG | Good fortune, skill, victory, adventurers | Chaos, Good, Luck, Protection, Travel |
Elemental Powers
| Name | Align | Portfolio | Domains |
| Akadi | N/CN | Elemental air, flying, speed | Air, Illusion, Travel, Trickery |
| Grumbar | N/CN | Elemental earth, solidity, changelessness, oaths | Cavern, Earth, Metal, Time |
| Istishia | N/CN | Elemental water, purification by water | Destruction, Ocean, Storm, Travel, Water |
| Kossuth | N/CN | Elemental fire, purification by fire | Destruction, Fire, Renewal, Suffering |
Beast Cults
| Name | Align | Portfolio | Domains |
| Besparr | CG | Horses | Chaos, Good |
| Hlyyaak | CG | Camels | Chaos, Good |
| Lolth | CE | Spiders | Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery |
| Lurue | CG | Unicorns | Animal, Chaos, Good, Healing |
| Nobanion | LG | Lions and other strong beasts | Animal, Good, Law, Nobility |
| Repra | CE | Snakes | Chaos, Evil |
| Sneel | CE | Rats | Chaos, Evil |
Other Powers
| Name | Align | Portfolio | Domains |
| Auril | NE | Air, Evil, Storm, Water | |
| Bane | LE | Destruction, Evil, Hatred, Law, Tyranny | |
| Beshaba | CE | Chaos, Evil, Fate, Luck, Trickery | |
| Bhaal | LE | Death, Evil, Hatred, Law, Suffering | |
| Chauntea | NG | Animal, Earth, Good, Plant, Protection, Renewal | |
| Deneir | NG | Good, Knowledge, Protection, Rune | |
| Earthmother | N | Animal, Moon, Plant, Protection, Renewal | |
| Eldath | NG | Family, Good, Plant, Protection, Water | |
| Entropy | CE | Chaos, Evil | |
| Finder Wyvernspur | CN | Chaos, Charm, Renewal, Scalykind | |
| Garagos | CN | Chaos, Destruction, Strength, War | |
| Gargauth | LE | Charm, Evil, Law, Trickery | |
| Gond | N | Craft, Earth, Fire, Knowledge, Metal, Planning | |
| Gwaeron Windstrom | NG | Animal, Good, Knowledge, Plant, Travel | |
| Helm | LN | Law, Planning, Protection, Strength | |
| Hoar | LN | Fate, Law, Retribution, Travel | |
| Ibrandul | CN | Chaos, Darkness | |
| Ilmater | LG | Good, Healing, Law, Strength, Suffering | |
| Iyachtu Xvim | LE | Destruction, Evil, Hatred, Law, Tyranny | |
| Leira | CN | Chaos, Darkness, Illusion, Trickery | |
| Lliira | CG | Chaos, Charm, Family, Good, Travel | |
| Loviatar | LE | Evil, Law, Retribution, Strength, Suffering | |
| Malar | CE | Animal, Chaos, Evil, Moon, Strength | |
| Mielikki | NG | Animal, Good, Plant, Travel | |
| Milil | NG | Charm, Good, Knowledge, Nobility | |
| Moander | LE | Evil, Law | |
| Myrkul | NE | Death, Evil | |
| Mystra | N/LN | Illusion, Knowledge, Magic, Rune, Spell | |
| Oghma | N | Charm, Knowledge, Luck, Travel, Trickery | |
| Savras | LN | Fate, Knowledge, Law, Magic, Spell | |
| Selune | CG | Chaos, Good, Moon, Protection, Travel | |
| Shar | NE | Cavern, Darkness, Evil, Knowledge | |
| Sharess | CG | Chaos, Charm, Good, Travel, Trickery | |
| Shiallia | NG | Animal, Good, Plant, Renewal | |
| Siamorphe | LN | Knowledge, Law, Nobility, Planning | |
| Silvanus | N | Animal, Plant, Protection, Renewal, Water | |
| Sune | CG | Chaos, Charm, Good, Protection | |
| Talona | CE | Chaos, Destruction, Evil, Suffering | |
| Talos or Baelros | CE | Chaos, Destruction, Evil, Fire, Storm | |
| Tchazzar | CE | Chaos, Evil, Nobility, Strength | |
| Tempus | CN | Chaos, Protection, Strength, War | |
| Tiamat | LE | Evil, Law, Scalykind, Tyranny | |
| Tyr | LG | Good, Knowledge, Law, Retribution, War | |
| Ubtao | N | Planning, Plant, Protection, Scalykind | |
| Ulutiu | LN | Animal, Law, Ocean, Protection, Strength | |
| Umberlee | CE | Chaos, Destruction, Evil, Ocean, Storm, Water | |
| Uthgar | CN | Animal, Chaos, Retribution, Strength, War | |
| Valkur | CG | Air, Chaos, Good, Ocean, Protection | |
| Velsharoon | NE | Death, Evil, Magic, Undeath | |
| Waukeen | N | Knowledge, Protection, Trade, Travel |
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