Var

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Var is a nation on the Golden Water, economically affiliated with Durpar. Commonly called Var the Golden. Durpar, Var, and Estagund are collectively known as the Shining Lands.


Overview

Settlements
Neighboring Realms & Features

Politics

The year, in the Xaeyruudh campaign, is 3500 MC (1365 DR).

Who Rules

Sublime Potentate Anwir Dupretiskava rules Var.


Sources

Primary Sources
  • Shining South [17929] pages 109-123
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Estagund

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Estagund is a nation west of the Golden Water; part of the region known as the Shining Lands.

Communities

Other Landmarks

Neighboring Nations and Features

Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Durpar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Durpar is a nation on the Golden Water; part of the region known as the Shining Lands.


Visiting

Communities
Other Landmarks
Neighboring Nations and Features

Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Durpar on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Old Vaelen

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A subterranean city/slum ruled by the vampire Saed. Once, the ruined city on the surface was the capital of the human realm of Veldorn.


Source

  • Shining South [17929] pages 78, 122-123

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Scornubel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Scornubel, also called the Caravan City, is an independent city-state north of Berdusk and east of Elturel, where the River Reaching joins the River Chionthar. Scornubel is the southern terminus of the Trade Way, although trade continues south on other roads.

On its path to becoming a city, Scornubel absorbed the community of Zirta.

Citizens of Scornubel are referred to as Scornubian or Scornubrian.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Locations
  • Angah Lalla (trader of exotic curios – also a fence of stolen goods) [#34]
  • Arkaras the Shipwright [#7]
  • The Dusty Hoof (tavern and inn) [#21]
  • The East Green (assembly area for outbound caravans) [#29]
  • Ehaevaera’s Beauty Rooms (hairstyling, scented baths, massages, manicures, body painting, and tattoos for women) [#47]
  • The Everfull Jug (winery and drinks shop) [#46]
  • Far Anchor (inn) [#50]
  • Ferry Dock [#6]
  • Fish Market [#26]
  • The Fishym & Smoka Inn (tavern and inn, commonly called the Fishsmoke”) [#23]
  • The Free Traders of Scornubel (registry of unemployed, casual journeyman drovers, guards, animal trainers, etc) [#35]
  • Free Traders public warehouse (rental storage guarded by the Watch) [#36, #37]
  • The Green (assembly area for outbound caravans) [#27]
  • Highmoon Trading Coster stables and paddock [#3]
  • Highmoon Trading Coster warehouse, office/stronghouse, and staff quarters [#2]
  • The Jaded Unicorn (tavern and inn) [#19]
  • The Jester’s Bells (tavern, festhall, and scented baths) [#40]
  • Kaerus Thambadar’s smithy (blacksmith and ironmonger) [#25]
  • The House of the Leaning Gate hosts Beldrith Tarlelntar
  • Malikhar the Outfitter (leather straps, packs, tarpaulins, weather cloaks, harnesses, boots, etc) [#31]
  • Mother Minx’s (festhall) [#44]
  • The Nightshade (festhall/nightclub) [#24]
  • The North Green (assembly area for outbound caravans) [#28]
  • Preszmyr the Herbalist (herbs, drugs, phylacteries, perfumes, and scented powders) [#49]
  • The Purple Sun Trading Coster hirelings’ barracks [#33]
  • The Purple Sun Trading Coster office [#32]
  • The Purple Sun Trading Coster stock pens, stables, and paddock [#13]
  • The Purple Sun Trading Coster warehouse [#15]
  • The Raging Lion (inn) [#43]
  • The Randy Wench (tavern and gaming rooms) [#39]
  • The Red Shields office, stables, and paddock [#8]
  • The Red Shields warehouses [#17]
  • Scornubel Hall (meeting chambers available for rent, quarters for the local council and visitors, the city’s emergency granary and deep wells) [#42]
  • The Serpent’s Tooth, a tavern on the docks
  • The Spice & Wine Shop; Ulder Mooroo, proprietor [#30]
  • Ssimbar’s Fine Clothes [#48]
  • The Stags Caravan Company stock pens, stables, and paddock [#5]
  • The Stags Caravan Company warehouses [#18]
  • Surefeet Trademasters office, stronghouse, and warehouses [#16]
  • Surefeet Trademasters stables and paddock [#12]
  • Tallahabur the Wagonmaker [#9]
  • The Thirsty Thunder Beast (tavern) [#20]
  • Thruu’s Way Rooms and Dining (inn, commonly called the Throughway) [#41]
  • Thyumdar’s Reliquary & Eremosckh (general store for all goods) [#45]
  • Trail Lords office and warehouses [#1]
  • Trail Lords stock pens, stables, and paddock [#4]
  • Traveler’s Rest (inn) [#22]
  • The Walk [#10]
  • Watch headquarters, barracks, and stables [#38]
  • The Windriders Trading Coster office and warehouses [#14]
  • The Windriders Trading Coster stock pens, stables, and paddock [#11]
  • The Crypt of the Wondermakers is accessed through a tavern cellar

Politics

Who Rules

Lady Rhessajan rules the city, aided by the three Lord High Advisors Burdan Hlathiman, Deep Ulurnan, and Phantar Naelannon.


Notable Individuals

In addition to the named NPCs below, various organizations are active in Scornubel including the Zhentarim, the Cult of the Dragon, and the long list of merchant companies who do business here.

  • Andura, former adventurer and current owner of The Serpent’s Tooth
  • Angah Lalla, curio dealer and fence of stolen goods
  • Aramma Dulve, one third of the council which heads the Surefeet Trademasters
  • Arkaras the Shipwright
  • Baeraunt “the Blade” Osk, a Harper
  • Beldrith Tarlelntar, the Sage of the Old Ways, is found at the House of the Leaning Gate
  • Black Tomm Bharhinn, Trail General of the Stags Caravan Company; he’s losing control of the organization to some Amnian merchants
  • Bronthar Helmbrind, leader of the Red Shields
  • Bubba, the bouncer at The Serpent’s Tooth
  • Buldath, a caravan investor and caster of spells-for-hire who buys monster carcasses and sells spell components through agents up and down the Sword Coast
  • Burlin, master of the Southroad Ferry
  • Chansrin Aluar, an adventuring sorceress
  • Cynndria Melshimber, niece of Hlanta Melshimber of Waterdeep, lives in Scornubel but is in Waterdeep circa 1367 DR, studying at New Olamn
  • Darg, the half-orc cook at The Serpent’s Tooth
  • Dindar Pel, a young Amnian merchant rising to a position of control in the Stags Caravan Company; vies with Hlevell and Scorm, as well as the legitimate head of the organization, Black Tomm
  • Ehaevaera, proprietor of a spa
  • Gralnakh Longtooth, barkeep at The Serpent’s Tooth
  • Graywand, a member of the local thieves’ guild
  • Guldeph Maremmon, leader of the Highmoon Trading Coster
  • Hlevell, a young Amnian merchant rising to a position of control in the Stags Caravan Company; vies with Dindar Pel and Scorm, as well as the legitimate head of the organization, Black Tomm
  • Josura Hlammel, the local high priestess of Lathander
  • Kaerus Thambadar, blacksmith and ironmonger
  • Malikhar the Outfitter
  • Mhereg Ssar, contact for the Trail Lords
  • Miftat, one of two lieutenants of the Red Shields; follows
    Bronthar Helmbrind
  • Nethmoun Aln, a researcher of rare and unusual spells
  • Obloss, Commissioner of Public Sewers
  • The Oebelar, all that remains of a powerful wizard who once lived here
  • Pheng Thelombur, one third of the council which heads the Surefeet Trademasters
  • Phiraz of the Naturalists, a supporter of the Watch and a sage with regard to monsters of the High Moor; in particular, he’s a recognized expert on otyughs
  • Preszmyr, herbalist
  • Prist Thelmip, one third of the council which heads the Surefeet Trademasters
  • Renaldo the Lyrist, a bard known to appear occasionally at The Serpent’s Tooth
  • Scorm, a young Amnian merchant rising to a position of control in the Stags Caravan Company; vies with Dindar Pel and Hlevell, as well as the legitimate head of the organization, Black Tomm
  • Ssimbar, clothier
  • Tallahabur the Wagonmaker
  • Thorn, an independent local thief
  • Thymdar, wizard and keeper of a general store
  • Torshilm Firetel, leader of the Windriders Trading Coster
  • Ulder Mooroo, proprietor of the Spice & Wine Shop
  • Vuldan, one of two lieutenants of the Red Shields; follows Bronthar Helmbrind
  • The Wondermakers, a long-ago society of wizards rumored to dwell beneath the city; also spelled Wondermen

Sources

  • Forgotten Realms Campaign Setting [11836] (3e) page 228
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms pages 97-98 — the numbered Locations above correspond to the map on page 99
  • Forgotten Realms Adventures [2106] pages 102-103, with a map on page 103; Scornubian and Scornubrian are from page 73
  • Forgotten Realms Campaign Setting [1031] (1e) Cyclopedia of the Realms pages 73-74 and a map on page 75
Passing Mention
  • Questions for Ed Greenwood (2013)
  • Cormyr [9410] page 16
  • Code of the Harpers [FOR4/9390] page 71
  • Forgotten Realms Atlas [8442] page 5 (map)
  • The Serpent’s Tooth — Dungeon Magazine 19 pages 17-31 describe The Serpent’s Tooth, also known as The Snake
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Leilon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Leilon is a small human mining town of the Sword Coast North, between Waterdeep and Neverwinter.


Overview

Who Rules

Leilon is ruled by Lord Pelindar Filmyra, who has made his city (population 3,000) a member of the Lords’ Alliance.

Armed Forces

The town is protected by the Swords of Leilon.


Sources

Primary Sources
Passing Mention
Other Resources
  • Search for Leilon on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tasseldale

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Tasseldale is one of the dales on the outskirts of Cormanthor.

Tasseldale is represented at the Dales Council by Elizzaria, Grand Mairshar.

Citizens of Tasseldale are referred to simply as Dalefolk.

Transients

Communities and Landmarks

Sources

  • Forgotten Realms Campaign Setting [11836] page 140
  • Volo’s Guide to the Dalelands [9524] page 199
  • Forgotten Realms Adventures [2106] — Dalefolk is from page 73
  • A Grand Tour of the Realms [1085a] page 37
  • Cyclopedia of the Realms [1031a] page 84
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shadowdale (Dale)

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Shadowdale is one of the dales on the outskirts of Cormanthor.

Shadowdale is represented at the Dales Council by Mourngrym Amcathra, Lord of the Dale.

Citizens of Shadowdale are referred to simply as Dalefolk.


Overview

Communities
Other Landmarks
  • Druids’ Grove
Neighboring Nations and Features

Notable Individuals

Transients

Sources

  • Forgotten Realms Campaign Setting [11836] page 137.
  • Volo’s Guide to the Dalelands [9524] page 197, strangely, does not begin a description of Shadowdale.
  • A Grand Tour of the Realms [1085a] page 37.
  • Cyclopedia of the Realms [1031a] page 77.
Passing Mention
  • Cormyr [9410] pages 21, 23, 34, 44, 49
  • Forgotten Realms Adventures [2106] pages 106-107, with a map on page 107; Dalefolk is from page 73
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Scardale

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Scardale is one of the dales on the outskirts of Cormanthor.

After the defeat of Lashan, Scardale is represented at the Dales Council by a nonvoting member, Myriam Beechwood.

Citizens of Scardale are referred to simply as Dalefolk.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Notable Individuals


Sources

  • Forgotten Realms Campaign Setting [11836] page 135
  • Volo’s Guide to the Dalelands [9524] page 196
  • Forgotten Realms Adventures [2106] — Dalefolk is from page 73
  • A Grand Tour of the Realms [1085a] page 36
  • Cyclopedia of the Realms [1031a] page 73
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Mistledale

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Mistledale is one of the dales on the outskirts of Cormanthor.

Mistledale is represented at the Dales Council by High Councillor Haresk Malorn.

Citizens of Mistledale are referred to simply as Dalefolk, or Mistran.

Transients

Communities and Landmarks

  • Ashabenford
  • The Barrowfields
  • Beast Country
  • The Dark Road
  • Elven Crossing
  • Galath’s Roost
  • Glen
  • The Abbey of the Golden Sheaf
  • The Oakengrove Abbey
  • Peldan’s Helmet

Notable Citizens

Sources

  • Forgotten Realms Campaign Setting [11836] page 133.
  • Volo’s Guide to the Dalelands [9524] page 173.
  • A Grand Tour of the Realms [1085a] page 35.
  • Cyclopedia of the Realms [1031a] page 64.
Passing Mention
  • Forgotten Realms Adventures [2106] — Dalefolk is from page 73
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.