Drow Cities

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance


Overview

Cities
Abaethaggar ?
Abburth ?
Allsihwann Forgotten Realms
Baereghel ?
Brundag Forgotten Realms
Buiyrandyn Forgotten Realms
Charrvel’raugaust ?
Chaulssin Forgotten Realms
Ched Nasad Forgotten Realms
Cheth Rrhinn ?
Cloibbra Forgotten Realms
Dallnothax Forgotten Realms
Drezz’Lynur Forgotten Realms
Dusklyngh Forgotten Realms
Dyon G’ennivalz Forgotten Realms
Erelhei-Cinlu Greyhawk
Eryndlyn Forgotten Realms
Faneadar ?
Fyvrek’Zek Forgotten Realms
Golothaer Forgotten Realms
Guallidurth Forgotten Realms
Haundrauth ?
Holldaybim Forgotten Realms
Ithilaughym ?
Iskasshyoll Forgotten Realms
Jenn’Yxir Forgotten Realms
Jhachalkhyn Forgotten Realms
Karsoluthiyl Forgotten Realms
Lith My’athar Forgotten Realms
Llurth Dreier Forgotten Realms
Luihaulen’tar ?
Maeralyn Forgotten Realms
Maerimydra Forgotten Realms
Menzoberranzan Forgotten Realms
Mezrylornyl Forgotten Realms
Nanitaran Forgotten Realms
Nar’Vheen Forgotten Realms
Orlytlar ?
Phaundakulzan Forgotten Realms
Rilauven Forgotten Realms
Sschindylryn Forgotten Realms
Sshamath Forgotten Realms
Sshanntynlan ?
Sshurlynder Forgotten Realms
Szithlin ?
Szith Morcane (outpost) Forgotten Realms
Telnarquel Forgotten Realms
T’lindhet Forgotten Realms
Trun’Zoyl’Zl Forgotten Realms
Tyrybblyn ?
Uluitur ?
Undraeth ?
Undrek’Thoz Forgotten Realms
Ust Natha Forgotten Realms
Vault of Cloaked Midnight Forgotten Realms
V’elddrinnsshar Forgotten Realms
Vrasl Forgotten Realms
Waethe Hlammachar ?
Yuethindrynn ?
Yvoth-Lened Greyhawk
Zanhoriloch Forgotten Realms

Sources

Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Amphail

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement north of Waterdeep.

Several breeds of horses are named for this area, including the Amphail gray (a light horse), the Amphailan (a heavy horse), and the Amphailan black charger (a heavy warhorse).


Notable Individuals

Citizens

Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 14
Passing Mention
Maps
Other Resources
  • Search for Amphail on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Rassalantar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A settlement north of Waterdeep and south of Amphail.


Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 pages 12-14
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tantras


At a Glance

Tantras, also called the City of the Bell, is a realm of the Vast.

Citizens of Tantras are referred to as Tantran.


Visiting

What You See
Castles/Palaces/Temples
Features: Squares/Monuments/Landmarks
Locations: Residences, Shops, etc
Streets
  • Blacklamp Alley
  • Bowshot Street
  • Dragonleather Street
  • Ember Lane
  • Finlisker Street
  • Hammerwind Street
  • Mairse Run
  • Marlstone Lane
  • Roel Street
  • Sandril’s Lane
  • Seaspray Street
  • Shendle Street
  • Stumble Street
  • The Street of Shadows
  • The Street of the Six
  • Thirlpost Lane
  • Whistleturn Way
City Defenses

The Guard is about 900 members strong, led by Lassalar Ormitar. They typically wear field plate stamped with the arms of the city and carry an assortment of weapons depending on their assigned posts.

A militia of up to 6,000 may be raised when needed, but they are not well trained or equipped.

Neighboring Settlements & Features

Culture and Society

Demographics

According to FRA, the population of Tantras varies from about 69,000 in winter to 86,000 in the summer.

The 3e Campaign Setting places the population at 21,816.

The Vast averages 78% humans, 9% dwarves, 5% halflings, 3% elves, 2% gnomes, 1% half-elves, 1% half-orcs, and 1% other races.

The human population is 63% Damaran, 33% Chondathan, 3% Vaasan, and 1% other subraces.

Religion
Factions
  • The Grayclaws — smugglers and thieves who operate only against foreigners… and Tantrans who are excessively rich, arrogant, and/or unscrupulous. They viciously oppose efforts by the Zhentarim, the Cult of the Dragon, the Red Wizards, and the pirates of the Inner Sea to establish footholds in the city.
  • The Harpers — somewhat organized by the temple of Milil; they leave the Grayclaws alone because the thieves also work to preserve the independence of Tantras from the enemies of the Harpers.

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

To all appearances, the High Council rules the city.

Who Really Rules

The High Council comprises representatives of sixteen merchant families, plus the high priest of Torm. The merchant families negotiate alliances among themselves to influence the Council’s decisions to their liking.


Local History


Notable Individuals

Noble/Merchant Families

These sixteen families are represented in the High Council.

Citizens

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] (3e) page 215
  • Forgotten Realms Adventures [2106] pages 110-111; Tantran is from page 73
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms page 76
Passing Mention
  • Races of Faerûn [88578] page 110
  • Tantras [FRE2/9248] pages 25-39
Maps

This page, last modified on 2 July 2018, is intended for use with the Dungeons & Dragons role-playing game. Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Goldenfields

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A walled temple-farm of Chauntea, sometimes called the Granary of the North, located east and north of Waterdeep. The temple is overseen by High Priest Tolgar Anuvien, one-time member of the Company of Crazed Venturers.

Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 pages 8-11
Passing Mention
  • City of Splendors [1109] Who’s Who in Waterdeep page 66
  • Tantras [FRE2/9248] page 26
Maps
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 9 (map)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sossal

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Sossal is a remote human nation, isolated from the rest of Faerûn.


Civilization

Settlements
  • Dharvil
  • Naupau
  • Shannath
  • Sundice
  • Uldfest
Other Landmarks
  • Armridge
  • Heroes’ Height
  • Mount Sundabar
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR. It’s unknown who controls Sossal.


Sources

Primary Sources
Passing Mention
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Turmish

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Turmish is an agrarian land, with a good reputation as fair traders. It is also known for its ornate armor, mixing human and elvish styles.


Civilization

What You See
Roads
  • The Halondar
Settlements
Ruins
Other Landmarks
Neighboring Nations and Features

Sources

Primary Sources
  • Forgotten Realms [11836] (3e campaign setting) pages 220-222
  • Forgotten Realms Campaign Setting [1085] (2e campaign setting) — A Grand Tour of the Realms page 125
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 86
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sespech

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Sespech was once part of Chondath, but established its independence and retains it through naval power as well as diplomacy.

Neighboring nations and regions include Chondath and the Chondalwood to the east, the Lake of Steam to the south, the Winterwood and the Cloven Mountains to the west, and Nimpeth and the remainder of the Vilhon Reach to the north.

Kromnlor Sernar, a sage and longtime resident of Waterdeep, is noted as being from “the lands near Sespech.”

The year, in the Xaeyruudh campaign, is 1365 DR. Baron Aldorn Thuragar rules Sespech from Ormpetarr.

Source

  • A Grand Tour of the Realms [1085a] page 124

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Chondath

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Chondath is a realm on the Vilhon Reach, founded by Untheric adventurers, nearly destroyed by plague circa 900 DR, and facing an uncertain future.


Overview

Settlements

Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms page 122
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Chessenta

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Chessenta is an Inner Sea realm, established in 929 DR by Untheric dissidents led by Tchazzar. Following their new King’s disappearance during a dracorage in 1018 DR, the nation splintered. When the Spellplague hits in 1385 DR, Chessenta is still a war-torn region of aggressively independent cities and towns.


Visiting

City-States

The Union of Chessenta claims Mourktar, but none of the cities have the resources to effectively enforce the claim. Mourktar has broken with Chessenta and become the crown of Threskel.

Other Communities
Ruins
Landmarks
Neighboring Nations and Features

Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.