Damara

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A nation east of the Moonsea and north of Impiltur.

Damara is a land-on-the-mend. Long ruled by selfish and destructive provincial dukes, it is being unified by a paladin and experiencing a rebirth of diplomacy, altruism, and of course piety, but also inclusionism, compassion, and the arts.


Civilization

Communities
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules
Political Divisions

Notable Individuals

  • Celedon Kierney
  • Friar Dugald
  • Emelyn the Gray
  • Gareth Dragonsbane
  • Kane
  • Myrddin Viligoth
  • Olwen Forest-Friend
  • Riordan Parnell

Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Impiltur

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Impiltur is a holy land, led by paladins and monks of Ilmater. It’s an Inner Sea nation, on the western shores of the Easting Reach.

Neighboring nations and regions include Damara to the north, the Great Dale and Thesk to the east, and the Vast to the west. The Earthspur Mountains, on the western border, are a significant concern, as are the Pirate Isles. Finally, the western reach of the Rawlinswood has recently begun to emit hostile monsters into northern Impiltur.


Overview

Settlements
Other Landmarks
Neighboring Realms & Features

Sources

Primary Sources
  • Forgotten Realms [1085] (2e) — A Grand Tour of the Realms page 119
  • Dreams of the Red Wizards [FR6/9235] pages 6 and 19 mention Impiltur
  • Forgotten Realms [1031] (1e) — Cyclopedia of the Realms page 52
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sembia

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Sembia is a merchant nation on the Inner Sea, between the Dragon Reach and the Dragonmere.

Citizens of Sembia are referred to as Sembite or Semmite.


Civilization

Settlements
Other Landmarks
Neighboring Nations and Features

Politics

Who Rules

Overmaster Elduth Yarmmaster leads the Merchant Council in Ordulin circa 1357-1365 DR.

Who Really Rules

Sources

  • Forgotten Realms Adventures [2106] — Sembite and Semmite are from page 73
  • A Grand Tour of the Realms [1085a] pages 58-62
  • Cyclopedia of the Realms [1031a] pages 74-76
Passing Mention
Maps
Other Resources
  • Search for Sembia on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Cormyr

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Cormyr —also called the Forest Kingdom or the Forest Country, and on some old maps the Land of the Purple Dragon— lies north of the Dragonmere and south of Anauroch, between the Storm Horns and the Thunder Peaks.

Cormyr is, for the most part, a pretty standard feudal “castles and knights” kind of kingdom, with frontiers that are still untamed wilderness filled with monsters and noble courts which provide a different sort of untamed monsters.

Citizens of Cormyr are referred to as Cormyrean or Cormyrian, or (informal) Cormyte.


Civilization

What You See
Roads
Communities

Suzail is the capital of Cormyr. Other important settlements include Arabel, Castle Crag, High Horn, and Marsember.

Smaller towns include Aunkspear, Battlerise, Besert, Black Oaks, Blustich, Bogbrook, Bospir, Dawngleam, Dhedluk, Dreamer’s Rock, Espar, Eveningstar, Ghars, Gladehap, Gorthin, Gray Oaks, Hillmarch, Hilp, Hultail, Immersea, Jester’s Green, Juniril, Kallamarn, Kirinwood, Knightswood, Minroe, Monksblade, Moonever, Mouth o’ Gargoyles, Nesmyth, Ongul’s Water, Redspring, Smuggler’s Stone, Stag Steads, Sunset Hill, Thunderstone, Tilverton, Tyrluk, Waymoot, Wheloon, Wormtower, Yeoman Bridge, and Zundle.

Other Landmarks

Landmarks include Arabel Springs, Barrenstone, Battlegate, Blisterfoot Inn, Calantar’s Bridge, Tomb of Chonis, Crownpost, Dimswart Manor, Evenbrook, Forgotten Keep, Golden Ruins, Haunted Halls, Helmlands, Hermit’s Wood, Hullack Forest, Immerflow, Journey’s Rest, Castle Kilgrave, King’s Forest, Kirinar Stream, Laughing Head, Marsark’s Grove, Masoner’s Bridge, River Mistwater, Mistwood Trail, Plungepool, Rivior’s Keep, River Sharragh, Slingdyke, Battle of South Horn, Starwater Gorge, Starwater River, Stonecliffs, Sword River, Witch-Lord’s Castle, Wyvernflow, and Wyvernwater.

Neighboring Nations and Features

Cormyr's Coat of Arms

Politics

Who Rules

King Azoun IV rules Cormyr from 1335 to 1371 DR. His second daughter, Alusair Nacacia, serves as regent after that, until her nephew Azoun V comes of age. Details of the succession prior to 1335 DR, as well as other members of the family, are summarized on An Obarskyr Timeline.

Who Really Rules

The throne is backed by the War Wizards, led by Vangerdahast and then his successor Caladnei.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Cormyr on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Escalant

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Escalant is one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach.

The year, in the Xaeyruudh campaign, is 1365 DR. The population of “urban” Escalant is 27,649. However, another 152,182 people live in the outlying area, raising the total population to 179,831.


Demographics

The following figures count only the urban population of Escalant.

humans 23,503 85.0%
d’hazra 690 2.5%
fire genasi 554 2.0%
earth genasi 415 1.5%
tiefling 393 1.4%
air genasi 264 1.0%
chaond 218 0.8%
halflings 139 0.5%
water genasi 121 0.4%
zenythri 50 0.2%
gnomes 27 0.1%
dwarves 7 0.0%
aasimar 7 0.0%
half-elves 5 0.0%
elves 3 0.0%
other 1,253 4.5%

Sources

Passing Mention
  • Old Empires [FR10/9274] page 8
  • Dreams of the Red Wizards [FR6/9235] pages 9, 23
  • Xaeyruudh – These sources disagreed about population, so I came up with my own numbers as a compromise.
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Taskaunt

At a Glance

Taskaunt is one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach.

The year, in the Xaeyruudh campaign, is 1365 DR. The population of “urban” Taskaunt is 15,630. However, another 71,745 people live in the outlying area, raising the total population to 87,375.

Demographics

The following figures count only the urban population of Taskaunt.

humans 13,580 86.9%
fire genasi 263 1.7%
d’hazra 231 1.5%
earth genasi 203 1.3%
tiefling 178 1.1%
air genasi 165 1.1%
chaond 117 0.7%
water genasi 103 0.7%
halflings 78 0.5%
zenythri 33 0.2%
half-elves 15 0.1%
aasimar 8 0.1%
elves 6 0.0%
gnomes 3 0.0%
dwarves 2 0.0%
other 645 4.1%

Sources

  • Old Empires [FR10/9274] page 8, and map
  • Dreams of the Red Wizards [FR6/9235] pages 9 and 23 mention Taskaunt
  • The above sources disagreed about population, so I came up with my own numbers as a compromise.

Lasdur

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Lasdur is one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach.

The year, in the Xaeyruudh campaign, is 1365 DR. The population of “urban” Lasdur is 9,728. However, another 44,514 people live in the outlying area, raising the total population to 54,242.

Demographics

The following figures count only the urban population of Lasdur.

humans 8,514 87.5%
tiefling 130 1.3%
fire genasi 129 1.3%
d’hazra 121 1.2%
air genasi 107 1.1%
earth genasi 103 1.1%
chaond 95 1.0%
water genasi 83 0.9%
halflings 49 0.5%
zenythri 28 0.3%
half-elves 16 0.2%
aasimar 9 0.1%
elves 1 0.0%
gnomes 1 0.0%
dwarves 0 0.0%
other 342 3.5%

Sources

  • Old Empires [FR10/9274] Map (misspelled Laodur here) and page 8
  • Dreams of the Red Wizards [FR6/9235] pages 9 and 23 mention Lasdur
  • The above sources disagreed about population, so I came up with my own numbers as a compromise.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hilbrand

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Hilbrand is one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach.

The year, in the Xaeyruudh campaign, is 1365 DR. The population of “urban” Hilbrand is 22,113. However, another 79,446 people live in the outlying area, raising the total population to 101,559.

Demographics

The following figures count only the urban population of Hilbrand.

humans 19,528 88.3%
tiefling 296 1.3%
air genasi 270 1.2%
water genasi 244 1.1%
fire genasi 241 1.1%
d’hazra 229 1.0%
earth genasi 207 0.9%
chaond 176 0.8%
halflings 116 0.5%
zenythri 70 0.3%
aasimar 23 0.1%
dwarves 14 0.1%
gnomes 10 0.0%
elves 8 0.0%
half-elves 4 0.0%
other 677 3.1%

Sources

  • Old Empires [FR10/9274] Map and page 8
  • Dreams of the Red Wizards [FR6/9235] pages 9 and 23 mention Hilbrand
  • The above sources disagreed about population, so I came up with my own numbers as a compromise.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Nethra

At a Glance

Nethra is one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach. The Yuirwood is within sight to the north.

The year, in the Xaeyruudh campaign, is 1365 DR. The population of “urban” Nethra is 6,460. However, another 15,460 people live in the outlying area, raising the total population to 21,920.

Demographics

The following figures count only the urban population of Nethra.

Humans 5,568 87.5%
Half-Elves 195 3.1%
Water Genasi 103 1.6%
Air Genasi 101 1.6%
Chaond 67 1.1%
Tieflings 59 0.9%
Elves 43 0.7%
Halflings 38 0.6%
Earth Genasi 34 0.5%
Dwarves 33 0.5%
Zenythri 33 0.5%
Fire Genasi 29 0.5%
D’hazra 27 0.4%
Gnomes 18 0.3%
Aasimar 13 0.2%
Other 99 1.6%

Sources

  • Old Empires [FR10/9274] page 8, and map
  • Dreams of the Red Wizards [FR6/9235] pages 9 and 23 mention Nethra
  • The above sources disagreed about population, so I came up with my own numbers as a compromise.

Laothkund

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

Laothkund is one of the Coaster Cities, located on the southern coast of Aglarond; the northern shore of the Wizards’ Reach.

The year, in the Xaeyruudh campaign, is 1365 DR. The population of “urban” Laothkund is 44,317. However, another 174,724 people live in the outlying area, raising the total population to 219,041 and making Laothkund the largest of the Coaster Cities.

Demographics

The following figures count only the urban population of Laothkund.

Humans 37,083 83.7%
Air Genasi 579 1.3%
Tieflings 550 1.2%
Water Genasi 530 1.2%
Chaond 476 1.1%
Fire Genasi 381 0.9%
D’hazra 367 0.8%
Earth Genasi 336 0.8%
Halflings 232 0.5%
Zenythri 193 0.4%
Half-Elves 79 0.2%
Aasimar 69 0.2%
Dwarves 47 0.1%
Elves 8 0.0%
Gnomes 7 0.0%
Other 3,380 7.6%

Sources

  • Old Empires [FR10/9274] page 8, and map
  • Dreams of the Red Wizards [FR6/9235] pages 9 and 23 mention Laothkund
  • The above sources disagreed about population, so I came up with my own numbers as a compromise.

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.