Mount Sar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A mountain north of Waterdeep.


Source

  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 11
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sarcrag

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A tor north and east of Waterdeep.


Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 11
Maps
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 9 (map)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Laughing Flow

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river which drains the southern half of the Evermoors before joining the Surbrin.


Sources

  • Waterdeep and the North [FR1/9213] page 4, under Dessarin
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Goblintide River

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Goblintide begins near the southern edge of the Lurkwood, flowing only a short distance before joining the Shining Creek and then the Surbrin.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Shining Creek

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This river begins near the southern edge of the Lurkwood, and is joined by the Goblintide just before it drains into the Surbrin.


Sources

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The River Rauvin

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river descending from the Nether Mountains, and passing Sundabar, Everlund, and Silverymoon before joining the Surbrin.


Source

  • Waterdeep and the North [FR1/9213] page 5, under Dessarin
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

River Surbrin

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The River Surbrin is a river which descends from the Spine of the World and is joined by three significant rivers (and at least two smaller streams) before it feeds into the Dessarin.  In order, these are the Rauvin, the Shining Creek, and the Laughing Flow.


Sources

Primary Sources
  • Waterdeep and the North [FR1/9213] page 4, under Dessarin
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Dessarin River

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river beginning in the Lost Peaks, in the northwest corner of the High Forest.  It flows almost due west to Yartar, where it’s joined by the Surbrin, and from there southward to empty into the Sea of Swords at Zundbridge, just south of Waterdeep.

Bridges are found only at Zundbridge, Ironford, and the Stone Bridge. Elsewhere, the river can be crossed by swimming (or magic) but it cannot be forded.


Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 14
  • Waterdeep and the North [FR1/9213] page 4
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Delzoun

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A dwarven realm, now fallen. It stood on and under the Ice Mountains and the Rauvin Mountains. Ascore, Mithral Hall, Citadel Adbar, and Felbarr (now called the Citadel of Many Arrows) were all once part of Delzoun.

Sources

  • Forgotten Realms Campaign Setting [11836] page 266
  • Dwarves Deep [FR11/9300] page 55
  • Forgotten Realms [1085] A Grand Tour of the Realms page 124
  • Waterdeep and the North [FR1/9213] page 4

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sword Coast North

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Sword Coast North is an arbitrary region, defined here as everything north of the Delimbiyr, from the Trackless Sea to Anauroch.

The folk of this area don’t necessarily consider themselves residents of the coast — particularly not the Adbarrim dwarves, who are more than 750 miles away from the coast and who have much older names for all the lands around them. It’s just an admittedly oversimplified way for a DM to divide up the visible regions on the poster map.


Overview

Settlements
Other Landmarks
Neighboring Nations & Features

Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms pages 112-114
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.