Battle of Bones

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A blighted area of the Sword Coast region. It was the site of a great battle, between humans and goblinoids, in 1090 DR.


Sources

Primary Sources
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Baldur’s Gate

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Baldur’s Gate is an independent city on the Sword Coast.

Citizens of Baldur’s Gate are referred to as Baldurian; not to be confused with Balduran.


Visiting

Neighborhoods

Thayan diplomats have established a Thayan Enclave here.

Locations
City Defenses

The Patrol numbers 60 warriors and are led by the Warden Bellarpar Windspur.

The standing army is the Flaming Fist mercenary company.

The city also has a navy of seven ships, each with a crew of at least 40, drawn from all classes.


Politics

Who Rules

The Council of Four rules Baldur’s Gate, backed by the Flaming Fist mercenaries.


Notable Individuals

In addition to the named NPCs below, various organizations are active in the Gate including the Knights of the Shield, the Knights of the Unicorn, and of course the Flaming Fist.


Culture and Society

Demographics

The population of Baldur’s Gate varies from 86,000 in the winter to 115,000 in the summer.

The overall population is 83% humans, 5% half-elves, 4% halflings, 3% half-orcs, 2% gnomes, 1% dwarves, and 2% other races.

The human population is 80% Tethyrian, 10% Calishite, 5% Chondathan, 3% Illuskan, 1% Gur, and 1% other subraces.

The primary language is Chondathan.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Asbravn

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Asbravn is an independent village, where the Uldoon Trail meets the Dusk Road near the southwestern foothills of the Sunset Mountains.

The town is defended by the Riders With Red Cloaks.


Sources

Primary Sources
Passing Mention
Maps
Other Resources
  • Search for Asbravn on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Forest of Wyrms

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a small forest on the south bank of the Winding Water, near Soubar. Lyrar’s Hold lies on the western edge of the wood.

The High Moor and the Serpent Hills lie to the north, the Hill of Lost Souls to the east.

Sources

  • Dragons of Faerûn; the green wyrm Agyrtclughwaur once laired here; the green dragons Ralionate and Rylatar’ralah’tyma and the red dragon Tharas’kalagram live here now.
  • A Grand Tour of the Realms [1085a] page 93

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Merilth

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A town of the Sword Coast, south of the Troll Hills, about mid-way between present-day Lathtarl’s Lantern and Roaringshore. It was destroyed in 775 DR by the green dragon Halathormagarl.

Source

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Selpir

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A small river which begins in Ardeep Forest and empties into the Sea of Swords just south of the Dessarin.

It’s also called the Ardeep River.


Sources

Primary Sources
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 14
Maps
  • Forgotten Realms [11836] (3e campaign setting) page 174 (map)
  • Welcome to Waterdeep by Ed Greenwood — Dragon Magazine 128 page 9 (map)

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Roosting Griffon Inn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An inn, once found on the road between Dragonspear Castle and Waterdeep. It’s burned by night riders during the Time of Troubles. The innkeeper was Farl; he survived the burning, only to be slain by Cyric.

Source

  • Waterdeep [FRE3/9249] page 30

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Sword Coast

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Sword Coast, strictly speaking, is the saber-like western shore of northern Faerun, stretching from Candlekeep to Luskan.

In the looser, colloquial sense, the Sword Coast is an arbitrary region, defined here as everything south of the Delimbiyr and north of the Cloud Peaks, from the Sea of Swords itself east to Anauroch and the Sunset Mountains. This region is often called the Western Heartlands in official sources.

The folk of this area don’t necessarily consider themselves residents of the coast.  It’s just a convenient way to divide up the map.

Waterdeep and the High Forest, among other famous landmarks, are north of the Delimbiyr and are hence part of the Sword Coast North.


Overview

Settlements
Ruins, Dungeons, Etc
Roads
Other Landmarks
Neighboring Nations & Features

Sources

Primary Sources
  • Forgotten Realms [1085] (2e campaign setting) — A Grand Tour of the Realms pages 85-103 (the Western Heartlands)
  • Forgotten Realms [1031] (1e campaign setting) — Cyclopedia of the Realms page 81
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Dragonspear Castle

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Dragonspear Castle is a ruined fortification on the Trade Way, on the southwest edge of the High Moor, between Daggerford and Soubar. The Misty Forest and Trollbark Forest are about 50 miles to the north and west respectively.

The castle brings more peril than protection. It seems every few winters it’s seized by humanoids or fiends, until adventurers clear them out, until it’s seized again a few years later. Rumors hint that a portal to the Lower Planes sits in one of the cellars, disgorging a steady stream of foes. There’s also reason to believe that there are tunnels leading up to those cellars from the Underdark.


Sources

  • Forgotten Realms Campaign Setting [11836] page 294
  • Hordes of Dragonspear [FRQ2/9369]
  • A Grand Tour of the Realms [1085a] page 91
  • Under Illefarn [N5/9212] inside cover map
  • Cyclopedia of the Realms [1031a] page 39
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Way Inn

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An independent settlement of the Sword Coast North, located on the Trade Way, south of Daggerford, between the Misty Forest and the Trollbark Forest.

The Friendly Arm is a similar establishment to the south.

Notable Citizens

Sources

  • A Grand Tour of the Realms [1085a] page 103
  • Under Illefarn [N5/9212] inside cover map
  • Cyclopedia of the Realms [1031a] page 87

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.