Milsantos Daramos

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Tharchion of Thazalhar.

Milsantos has more responsibility than power; when something bad happens, he’s the one summoned to tell the Red Wizards about it. His desire to continue breathing makes him take his job very seriously. He would much rather be slain in combat (and fall into the sea so that his body is never found) than report a failure. Consequently, he is not the most friendly or reasonable man in Thay.

However, he is not eager to die. He enjoys the privilege afforded by his position, and he hopes that by proving his competence in the hinterlands of Thay he will bring himself to the Zulkirs‘ attention the next time a position of more comfortable responsibility becomes available in the heart of Thay… Tharchion of Amruthar has a nice ring to it, although he would be very happy to take over Pyarados if Valerios were to meet a well-deserved end.


Sources

Passing Mention
  • Dreams of the Red Wizards [FR6/9235] page 28

Disclaimer

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Lauzoril

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Zulkir of Enchantment/Charm, circa 1357 DR.

He’s a human wizard.


Sources

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 54

Disclaimer

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Szass Tam’s Keep

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A residence of Szass Tam.


Source

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Maligor’s Tower

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The residence of Maligor.


Source

Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thayan Enclave

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A mercantile community within an established settlement, run by the Red Wizards of Thay.


Thayan Enclaves of Faerûn


The Xaeyruudh Campaign

There will be a few changes, additions, and clarifications to the list assembled from official sources.

  • As noted in LoD, there are no Enclaves in Aglarond, Mulhorand, or Rashemen; they are also banned in Cormyr and Shadowdale due to the influence of the Harpers
  • Karatin — as part of a deal allowing a Shou Town to be built in Bezantur, Thay successfully negotiated a Thayan Enclave in Karatin

Source

  • Lords of Darkness [11989] page 65 lists several enclaves; pages 65-77 describe the enclave in Proskur as an example

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Orcgate Wars

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A series of conflicts which took place in eastern Faerûn beginning in -1076 DR and ending in -1069 DR. Narfell, Raumathar, Thay, and Chessenta had not yet been founded, but the nations now known as the First Empires of Mulhorand and Unther were shaken and subsequently entered a period of decline which lasted until about -150 DR.

In the aftermath of this event, orcs were exterminated across the lands of Mulhorand and Unther. Even today, the only place in the Old Empires where they can survive in any numbers is within the Akanapeaks. In the cities of Mulhorand and Unther, orcs are attacked on sight.

Sources

  • Forgotten Realms Campaign Setting [11836] pages 109, 263, 267, 268
  • Old Empires [FR10/9274] pages 3, 5, 8, 18, 23, 24, 33, 34, 44, 86
  • Xaeyruudh: starting with “Man Versus Orc” this account was written for the Xaeyruudh campaign

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zulkirs

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Zulkirs number eight; one for each school of magic. In theory, they form a council which leads the Red Wizards and rule the nation of Thay. In practice, each forms temporary alliances only in the interest of furthering their own agenda and personal power. None is recognized as the sole sovereign of Thay, but all are afforded the deference due a king and the reverence due a god; death (and perhaps subsequent undeath) is the usual price of disrespect.

The first Zulkirs declare themselves the masters of Thay in 1030 DR, and successfully defend themselves and impose their will on the commoners and lesser wizards for the next 44 years. After that point they are generally accepted in Thay. Individual challengers have come and gone since then, but no large-scaled resistance has been successfully mounted.


Notable Individuals

Ythazz Buvaar is noted as one of the first Zulkirs, but his school isn’t listed. [FR6]

Zulkir of Abjuration
  • Lallara Mediocros is Zulkir of Abjuration in 1368 DR. [1121a:9]
Zulkir of Alteration
  • Maligor is Zulkir of Alteration from an unknown date until 1362 DR, when he is thwarted and presumably slain by Harpers and/or Szass Tam. [GHotR:146]
  • Druxus Rhym is Zulkir of Transmutation in 1368 DR. [1121a:9]. He remains Zulkir until 1375 DR, when he is murdered in his apartments in Bezantur. [GHotR:158]
  • Samas Kul replaces Druxus Rhym in 1375 DR. [GHotR:158]
Zulkir of Conjuration
  • Jorgmacdon is the first Zulkir of Conjuration. [FR6:17]
  • Nevron is Zulkir of Conjuration in 1368 DR; he’s described as “relatively new” at that time. [1121a:9]
Zulkir of Divination
  • Yaphyll is the Zulkir of Divination in 1368 DR. [1121a:9]
Zulkir of Enchantment
  • Lauzoril is the Zulkir of Enchantment in 1357 DR. [FR6:25,54] He is still Zulkir in 1368 DR. [1121a:9]
Zulkir of Illusion
  • Nymor Thrul is Zulkir of Illusion from an unknown date until 1201 DR, when he is slain by Szass Tam. [GHotR:125, 1121a:5]
  • Mythrell’aa is Zulkir of Illusion in 1368 DR. [1121a:9]
Zulkir of Invocation
  • Narvonna Kren is Zulkir of Invocation from ~1201 DR until an unknown date. [1121a:5]
  • Aznar Thrul is Zulkir of Evocation in 1368 DR. [1121a:9] He remains Zulkir until 1375 DR, when he is slain by a prisoner, Mari Agneh. [GHotR:158]
Zulkir of Necromancy
  • Nyressa Flass, known as the Vampire Zulkir, is Zulkir of Necromancy from an unknown date until 1157 DR, when she is defeated by a number of foes led by Szass Tam. [GHotR:122] It’s noted that she “lived” for over 300 years, but it’s not stated how many of those years saw her reigning over the school of necromancy. [1121a:8]
  • Szass Tam replaces Nyressa Flass in 1157 DR. [GHotR:122] He is noted as only the third person to hold that title [FR6:11] and also the third head of his family since the founding of Thay. [FR6:52] He is still Zulkir in 1368 DR.

Sources

Passing Mention
Other Resources
  • Search for the Zulkirs on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Alaor

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Alaor is a pair of islands off the coast of Thay, where the Wizards’ Reach meets the Alamber Sea.


Sources

Passing Mention
Maps
Other Resources
  • Search for the Alaor on the FR Wiki

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Szass Tam

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Szass Tam is the Zulkir of Necromancy and a lich; this much is known to many of the Red Wizards, and at least suspected by most residents of Thay. Vanity keeps him from admitting it openly, however, so he uses magic to preserve his body.

Szass is born the son of Shevas Tam in 1104 DR, and later becomes a necromancer and a red wizard. In 1159 DR he feels like he’s close to achieving immortality without resorting to the ignominy of undeath, but he’s forced to became a lich after sustaining life-threatening injuries while leading an attack on Rashemen. This affront turns into an obsession with bringing about the destruction of Rashemen; something which consumes most of his efforts for the next two centuries.

Szass is credited by Elminster with creating the belt of spells.


The Xaeyruudh Campaign

With the exception of the picture in FR6, official depictions fail to take his vanity into account; it seems that subsequent artists chose to ignore this detail. This campaign chooses to abide by the original lore.


Sources

Primary Sources
  • Epic Level Handbook page 297
  • Villains’ Lorebook [9552] page 54
  • Dreams of the Red Wizards [FR6/9235] page 52
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thayan Gladiator

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Thayan Gladiator is a prestige class.


Notable Individuals

Varouk Pital is one trainer of gladiators, though his purpose is unusual.


Sources

Primary Sources
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.