The Priador

At a Glance

The Priador, has been defined two different ways, both of them referring to a plain in Thay.

  • In FR6, the Priador is the plateau on top of the First Escarpment.
  • In the 3e campaign setting, the Priador is the tharch administered by Bezantur, at the base of the First Escarpment on the southern edge of Thay.

Sources

  • Forgotten Realms Campaign Setting [11836] page 207
  • Dreams of the Red Wizards [FR6/9235] page 16

The Second Escarpment

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This is the second (higher) of two escarpments forming the plateaus of Thay.


Source

Primary Source
  • Dreams of the Red Wizards [FR6/9235] page 16
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The First Escarpment

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This is the first (lower) of two escarpments forming the plateaus of Thay.


Source

Primary Source
  • Dreams of the Red Wizards [FR6/9235] page 16
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

River Eltar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The River Eltar is a river which begins on the Thaymount, flows through the city of Eltabbar, and empties into Lake Thaylambar. It’s contaminated by at least one demoncyst which leaks material from the River of Blood.


Sources

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 16 — spelled River Eltab
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Shevas Tam

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Shevas Tam was a necromancer, and the father of Szass Tam.

Somewhere around 1000 DR, he slew the members of Thay’s Guild of Portagers and turned them into zombies. He then left them to continue their jobs.


Sources

Passing Mention
  • Dreams of the Red Wizards [FR6/9235] page 14
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Citadel

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Citadel, perched on the Thaymount, is believed to have been built by a lizardfolk race before the rise of Raumathar. The tunnels beneath the fortress lead down into the Underdark, to a large population of troglodytes, and beyond them to the drow of Undrek’Thoz… specifically the city of Fyvrek’Zek.


Sources

Primary Source
  • Dreams of the Red Wizards [FR6/9235] page 15
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The River Sur

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river forming part of the border between Thay and Thesk.


Overview

The Landscape: What You See
Mouth

Ultimately, the river empties into Lake Mulsantir.

Settlements, Etc
  • Tezir-on-the-Marsh
Other Landmarks
Neighboring Nations & Features

Sources

Primary Sources
  • Dreams of the Red Wizards [FR6/9235] page 15
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Lake Thaylambar

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

This lake is found at the center of Thay. Delhumide and Eltabbar are found on its shores.


Source

Primary Source
  • Dreams of the Red Wizards [FR6/9235] page 15
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The River Thay

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A river running from Lake Thaylambar to Lake Mulsantir. It’s navigable except for the Long Portage.


Sources

  • Dreams of the Red Wizards [FR6/9235] page 14
Maps

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Thay

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A nation of the Wizards’ Reach.

Thay is one of those lands about which much is “known” but little has been seen first-hand. It’s an evil place where magic is used to pull your thoughts out of your head and compel servitude even beyond death. But almost nobody visits Thay voluntarily, and few who enter are allowed to leave, so the stories are mostly just that… stories.


Civilization

Roads
Settlements
Ruins
Other Landmarks
Neighboring Nations and Features

Politics

The year, in the Xaeyruudh campaign, is 1365 DR.

Who Rules

Eleven Tharchions govern Thay.

Who Really Rules

The Tharchions can be overruled by the Red Wizards, who dominate most aspects of life in Thay. The Red Wizards are directed by eight wizards known as the Zulkirs.

Political Divisions: The Tharches

Sources

Primary Sources
  • Forgotten Realms Campaign Setting [11836] page 205
  • Dreams of the Red Wizards [FR6/9235]
  • A Grand Tour of the Realms [1085a] page 120
  • The Forgotten Realms Atlas [8442] page 7
  • Cyclopedia of the Realms [1031a] page 85
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.