Initiate of Torm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A feat.


Sources

Primary Sources
  • Champions of Valor [88292] page 31

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Hand of Torm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A spell.


Variations

Theoretically, there are as many versions of this spell as there are gods.


Sources

Primary Sources

Disclaimer

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Barriltar Bhandraddon

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

High Priest of Torm at the Temple of Torm’s Coming in Tantras.

He’s a human cleric.


Sources

Passing Mention
  • Forgotten Realms Adventures [2106] page 110

Disclaimer

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Temple of Torm’s Coming

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A temple of Torm in Tantras.

Originally a shrine, built within a manor, called the Loyal House. It was later fortified and became known as the True and Loyal House. It got its current name following the Time of Troubles, when the avatar of Torm appeared in the temple.


Sources

Passing Mention
  • Forgotten Realms Adventures [2106] page 110
  • Tantras and the Vast (information provided on Candlekeep by Ed Greenwood)

Disclaimer

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Torm’s Fall

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A blasted area just outside the walls of Tantras. This is where the avatars of Bane and Torm fought during the Time of Troubles.


Sources

Primary Sources
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Faerunian Pantheon

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The Faerunian Pantheon is a loose collection of powers, unlike the tighter-knit racial pantheons. Some of them have very large followings, others very small, but they’re united by their interest in the deeds and devotion of the humans of Faerûn… except in the Old Empires, where the Mulhorandi and Untheric pantheons reign. Other races — including dwarves, elves, gnomes, hin, drow, giants, goblins, and orcs — each have their own pantheons.

The Xaeyruudh Campaign

The Xaeyruudh campaign begins in 1365 DR. A few key changes affect the pantheon in this campaign.

  • The pantheon is returned to its roots in Down-to-Earth Divinity, an article written by Ed Greenwood and published in Dragon 54. The biggest change this point introduces is a few new beast cults that 3e players won’t be familiar with, such as Besparr, Hlyyaak, Lolth, and Sneel.
  • Mystra is the same entity in all times, though her face and apparent attitudes occasionally shift in response to events both on Faerûn and among the gods. One dramatic shift occurred with the fall of Netheril, bringing about the revision of rules governing mortal access to the Weave.
  • The Time of Troubles didn’t happen. Thus, Cyric and Kelemvor are not deities, and Bane, Bhaal, Leira, Ibrandul, Mask, and Myrkul are still active at their pre-ToT power levels.
  • A few events associated with the ToT will occur, even though the bigger event does not. Ramman cedes his power to Anhur. Gilgeam is slain by Tiamat. Red Knight was supposedly elevated at the end of the ToT, but I like her, so I’ve declared that she ascended for some other reason.
  • Alignments have been changed for Akadi, Grumbar, Istishia, Kossuth, Mask, and Mystra. Some of these changes may affect Domain availability. Some suggested domains have been added to Bhaal, Earthmother, Entropy, Ibrandul, Iyachtu Xvim, Leira, Moander, Myrkul, and Tchazzar. Some of these powers still need more domains.

Adventurers’ Powers

These powers are the most supportive of adventurers, and therefore the most appropriate choices for patron powers. That doesn’t mean they’re the only choices… just the most obvious ones. These churches are also the most friendly to adventurers who come seeking protection, healing, or paying work.

Name Align Portfolio Domains
Azuth LN Spellcasters Illusion, Knowledge, Law, Magic, Spell
Lathander NG Dawn, spring, birth, youth, vitality, athletics Good, Nobility, Protection, Renewal, Strength, Sun
Mask CN Thieves, thievery, shadows Chaos, Darkness, Luck, Trickery
Red Knight LN Strategy, planning, tactics Law, Nobility, Planning, War
Shaundakul CN Travel, exploration, caravans, portals Air, Chaos, Portal, Protection, Trade, Travel
Torm LG Duty, loyalty, obedience Good, Healing, Law, Protection, Strength
Tymora CG Good fortune, skill, victory, adventurers Chaos, Good, Luck, Protection, Travel

Elemental Powers

Name Align Portfolio Domains
Akadi N/CN Elemental air, flying, speed Air, Illusion, Travel, Trickery
Grumbar N/CN Elemental earth, solidity, changelessness, oaths Cavern, Earth, Metal, Time
Istishia N/CN Elemental water, purification by water Destruction, Ocean, Storm, Travel, Water
Kossuth N/CN Elemental fire, purification by fire Destruction, Fire, Renewal, Suffering

Beast Cults

Name Align Portfolio Domains
Besparr CG Horses Chaos, Good
Hlyyaak CG Camels Chaos, Good
Lolth CE Spiders Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery
Lurue CG Unicorns Animal, Chaos, Good, Healing
Nobanion LG Lions and other strong beasts Animal, Good, Law, Nobility
Repra CE Snakes Chaos, Evil
Sneel CE Rats Chaos, Evil

Other Powers

Name Align Portfolio Domains
Auril NE Air, Evil, Storm, Water
Bane LE Destruction, Evil, Hatred, Law, Tyranny
Beshaba CE Chaos, Evil, Fate, Luck, Trickery
Bhaal LE Death, Evil, Hatred, Law, Suffering
Chauntea NG Animal, Earth, Good, Plant, Protection, Renewal
Deneir NG Good, Knowledge, Protection, Rune
Earthmother N Animal, Moon, Plant, Protection, Renewal
Eldath NG Family, Good, Plant, Protection, Water
Entropy CE Chaos, Evil
Finder Wyvernspur CN Chaos, Charm, Renewal, Scalykind
Garagos CN Chaos, Destruction, Strength, War
Gargauth LE Charm, Evil, Law, Trickery
Gond N Craft, Earth, Fire, Knowledge, Metal, Planning
Gwaeron Windstrom NG Animal, Good, Knowledge, Plant, Travel
Helm LN Law, Planning, Protection, Strength
Hoar LN Fate, Law, Retribution, Travel
Ibrandul CN Chaos, Darkness
Ilmater LG Good, Healing, Law, Strength, Suffering
Iyachtu Xvim LE Destruction, Evil, Hatred, Law, Tyranny
Leira CN Chaos, Darkness, Illusion, Trickery
Lliira CG Chaos, Charm, Family, Good, Travel
Loviatar LE Evil, Law, Retribution, Strength, Suffering
Malar CE Animal, Chaos, Evil, Moon, Strength
Mielikki NG Animal, Good, Plant, Travel
Milil NG Charm, Good, Knowledge, Nobility
Moander LE Evil, Law
Myrkul NE Death, Evil
Mystra N/LN Illusion, Knowledge, Magic, Rune, Spell
Oghma N Charm, Knowledge, Luck, Travel, Trickery
Savras LN Fate, Knowledge, Law, Magic, Spell
Selune CG Chaos, Good, Moon, Protection, Travel
Shar NE Cavern, Darkness, Evil, Knowledge
Sharess CG Chaos, Charm, Good, Travel, Trickery
Shiallia NG Animal, Good, Plant, Renewal
Siamorphe LN Knowledge, Law, Nobility, Planning
Silvanus N Animal, Plant, Protection, Renewal, Water
Sune CG Chaos, Charm, Good, Protection
Talona CE Chaos, Destruction, Evil, Suffering
Talos or Baelros CE Chaos, Destruction, Evil, Fire, Storm
Tchazzar CE Chaos, Evil, Nobility, Strength
Tempus CN Chaos, Protection, Strength, War
Tiamat LE Evil, Law, Scalykind, Tyranny
Tyr LG Good, Knowledge, Law, Retribution, War
Ubtao N Planning, Plant, Protection, Scalykind
Ulutiu LN Animal, Law, Ocean, Protection, Strength
Umberlee CE Chaos, Destruction, Evil, Ocean, Storm, Water
Uthgar CN Animal, Chaos, Retribution, Strength, War
Valkur CG Air, Chaos, Good, Ocean, Protection
Velsharoon NE Death, Evil, Magic, Undeath
Waukeen N Knowledge, Protection, Trade, Travel

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Torm

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A power of the Faerûnian Pantheon.


Appearance


Personality & Power

Allies
Enemies


The Church

Tenets of the church of Torm include

  • Never sleep without a watchful eye.
  • Never leave a fault or gap in your armor or affairs for another day; fix it today, and you’ll never be unready for danger.
  • Guard the weak, watch closely the stronger.
  • A good lock makes for honest guests.
Sects
Affiliated Organizations
Temples
Priests
Followers

Personal History


Sources

Primary Sources
  • Faiths and Pantheons [88643] page 74
  • Forgotten Realms Campaign Setting [11836] page 253
  • Faiths & Avatars [9516] pages 162-166
  • Running the Realms [1085b] page 55
  • Tantras [FRE2/9248] page 28
  • Forgotten Realms Adventures [2106] page 15
  • Cyclopedia of the Realms [1031a] page 15
  • Down-to-Earth Divinity by Ed Greenwood — Dragon Magazine 54 page 54
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zaharen

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A cleric of Torm in Tantras. His rank in the church is Lesser Eye, in 1357 DR.


Sources

Primary Sources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Hand of Torm

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

This is a 4th level priest spell, likely available only to the clergy of Torm.

Source

  • Tantras [FRE2/9248] page 45

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.