Eagle Peak

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Eagle Peak is a settlement of the Tunlands.


Sources

Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Sunset Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

A pair of mountain ranges separated by the Far Hills, on the western edge of the Tunlands and marking the eastern boundary of what this guide considers the Sword Coast region.

Source

  • A Grand Tour of the Realms [1085a] page 100

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Storm Horn Mountains

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Storm Horns are a mountain range marking the western and northern border of Cormyr, and the eastern border of the Tunlands. Also known as the Dragonjaw Mountains. Commonly called the Storm Horns.

There is a major colony of aarakocra here.


Overview

Settlements
  • Eagle Peak
  • Skull Crag
Other Landmarks
  • The Valley of Broken Sky
  • Dark Wind Pass
  • DaRoni’s Cave
  • The High Road
  • Lightning Peak
  • Mount Shalandragar
  • Warm Waterfall
Neighboring Realms & Features

Sources

  • Forgotten Realms Campaign Setting [11836] page 112
  • A Grand Tour of the Realms [1085a] page 53
Passing Mention
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Tun Plain

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The wide valley between the Sunset Mountains and the Storm Horns, containing little of note other than the Tun River. It’s boggy and “prone to sudden sinks” which is to say the entire Tun Plain is marshy, but the effect is most pronounced at the areas designated on maps as the Farsea Marshes and the Marsh of Tun.

Thaalim Torchtower commands a group of bandits here, striking at caravans coming west out of Cormyr.


Sources

Passing Mention
  • Forgotten Realms Campaign Setting [1085] (2e) A Grand Tour of the Realms pages 49-50

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Marsh of Tun

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The Marsh of Tun is the marsh at the center of the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.

Neighboring Nations and Features


Sources

Primary Sources
Maps
  • Cormyr [9410] poster, inside cover
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Farsea Marshes

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

A marsh north of the Storm Horns, considered part of the Tunlands region because it’s not obviously a part of anything else and because it contains the source of the Tun River which flows across the Tun Plain.

Scattered reports of various adventurers indicate that the ruins of a city are to be found at the heart of the marsh.


Sources

Primary Sources
Maps
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.