The House of Dubb

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened Al-Badia tribe of the High Desert of Zakhara. Also called the House of the Bear.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara page 38

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The House of Dhi’b

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened Al-Badia tribe of the High Desert of Zakhara. Also called the Sons of the Wolf.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara pages 37-38

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

House Bakr

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened Al-Badia tribe of the High Desert of Zakhara. Also called the Clan of the Young Camel.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara page 37

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The House of Asad

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

An enlightened Al-Badia tribe of the High Desert of Zakhara. Also called the Children of the Lion.

Source

  • Al-Qadim: Land of Fate [1077] Adventurer’s Guide to Zakhara pages 36-37

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The Haunted Lands

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The larger northeastern desert of Zakhara.

Tribes of the Haunted Lands

  • The House of Hanif
  • The House of Hotek
  • The Jann of the Haunted Lands

Source

  • Al-Qadim: Land of Fate [1077] Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

The High Desert

This information is intended for use with the Dungeons & Dragons role-playing game.

At a Glance

The smaller western desert of Zakhara.

Tribes of the High Desert

  • The House of Asad
  • House Bakr
  • The House of Dhi’b
  • The House of Dubb
  • The House of Nasr
  • The House of Sihr
  • The House of Tayif
  • The House of Thawr
  • The House of Uqab

Source

  • Al-Qadim: Land of Fate [1077] Map

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.

Zakhara

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

The southern portion of the continent on which Faerûn and Kara-Tur are also found.


Overview

Settlements

For scale, remember that the “usual” population of Waterdeep is around 150,000. At times, Waterdeep swells to around 500,000; some of Zakhara’s cities grow much larger as well… The number of people in Huzuz can double around Ascension Day.

City Pop
Ajayib 70,000
Dihliz 80,000
Fahhas 110,000
Gana 100,000
Hafayah 120,000
Halwa 60,000
Hawa 50,000
Hilm 180,000
Hiyal 600,000
Hudid 90,000
Huzuz 800,000
I’tiraf 250,000
Jumlat 300,000
Kadarasto 120,000
Liham 120,000
Mahabba 100,000
Medina 130,000
Muluk 90,000
Qadib 50,000
Qudra 500,000
Rog’osto 80,000
Sikak 60,000
Tajar 180,000
Talab 70,000
Umara 100,000
Utaqa 70,000
Wasat 90,000

Sources

  • Al-Qadim: Land of Fate [1077]
  • A Grand Tour of the Realms [1085a] page 5
Passing Mention
Other Resources

Disclaimer

Wizards of the Coast, Dungeons & Dragons, D&D, Forgotten Realms, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. This blog is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.