This information is intended for use with the Dungeons & Dragons role-playing game.
At a Glance
This is a house rule affecting the permanency spell in the Xaeyruudh campaign.
The Xaeyruudh Campaign
This is an idea I had tonight; it hasn’t been tested and I’m not going to insist on it. What permanency really needs is a system for determining which spells can be made permanent. Maybe I’ll get around to it eventually.
There are a couple of modifications/clarifications of this spell.
- Minimum Caster Level
- XP Cost
Minimum Caster Level (MCL)
In 3.5 (PH page 260) the MCL is equal to SL+8. So you need to be at least 9th level to make a 1st-level spell permanent, and at least 17th level to make a 9th-level spell permanent. The problem I have with this is that it makes things too easy. At 15th level, a wizard can create a prismatic wall that lasts 10 minutes per level… 2-and-a-half hours. However, he also knows how to make it permanent. It just seems to me that some extra study and experience should be necessary before one can arbitrarily make all of one’s spells permanent.
So, in the Xaeyruudh campaign, the MCL for making a spell permanent is equal to that spell’s MCL+4. In the case of prismatic wall, a wizard can make his prismatic wall permanent only after reaching level 19.
There’s a difference between casting spells on unoccupied space and casting spells on people. The MCL for making a spell permanent on yourself is equal to that spell’s MCL+6. For instance, wizard could make a globe of invulnerability permanent at level 17.
Finally, the MCL for making a spell permanent on someone else is equal to that spell’s MCL+8. A sorcerer can cast hold person at level 6… and make it permanent at level 14.
XP Cost
In all cases, the XP cost of making a spell permanent is based on that spell’s CL x SL x 100. For example, when a 5th level wizard casts water breathing, that spell can be rendered permanent by another wizard of at least 13th level, who will “pay” 1500 XP to do so.
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