Anauroch

This information is intended for use with the Dungeons & Dragons role-playing game.


At a Glance

Anauroch is a large desert separating the Sword Coast North from the Moonsea North.


Visiting

Geological Divisions

Anauroch is divided into four regions, known as the High Ice, the Frozen Sea, the Plain of Standing Stones, and the Sword. The latter three roughly coincide with the borders of fallen Netheril.

Neighboring Nations and Features

Politics

Who Rules

No individual can be said to control Anauroch. The Bedine tribes “rule” the patches of ground they camp on each night, and the d’tarig have their settlements, but the open sands are held by no one.

Who Really Rules

Nothing happens over or under the sands without the direction or tacit approval of the phaerimm.


Culture and Society

Demographics

The overall population is 77% human, 17% asabi, 5% gnoll, and 1% other races.

The human population of the region is 95% Bedine, 5% Vaasan, and less than 1% other subraces. The primary language is Midani.


Notable Individuals

The Zhentarim have some influence here, particularly in the northern Sword. The Bedine and D’tarig natives have their own “pecking orders” which are inscrutable to outsiders. The phaerimm, asabi and other desert creatures do pretty much whatever they please, unless someone is able to stop them.


Sources

Primary Sources
Passing Mention
Maps
Other Resources

Disclaimer

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